https://www.artstation.com/rongarcia671
Riktor The Beast of Legend. Modeled in ZBrush, textured in Substance Painter, uv-mapped and rigged in Maya for my Game Character Class at Platt College, San Diego. He’s got a monster skull as a helmet or mask with huge fist that are his primary weapon.
This process was for learning the pipeline of game character creation from start to finish. I created and transferred high resolution details onto a low poly model, and created textures and materials. I created animations from Maya that consisted an idle, punch, walk, run, and jump to import into Unreal Engine 4 for the character's movements.